Search Mailing List Archives


Limit search to: Subject & Body Subject Author
Sort by: Reverse Sort
Limit to: All This Week Last Week This Month Last Month
Select Date Range     through    

[liberationtech] Superstruct Game -- you might want to participate and play

Yosem Companys companys at stanford.edu
Thu Oct 16 11:53:09 PDT 2008


http://superstructgame.org

*About the game:*

Visit <http://superstructgame.org/> the on-line game at it's site:
http://superstructgame.org <http://superstructgame.org/> and participate if
you want. Superstruct is the world's first massively multiplayer forecasting
game. By playing the game, you'll help chronicle the world of 2019--and
imagine how we might solve the problems we'll face. Because this is about
more than just envisioning the future. It's about making the future,
inventing new ways to organize the human race and augment our collective
human potential.

  Q: Why should I play Superstruct?

      A: Here are some of favorite reasons: Because you're curious
      about the future, because you want to make friends and
      collaborators all over the planet, because you want to learn how
      to become a future forecaster, and because you want to change
      the world.
  Q: What does "superstruct" mean?

      Su`per`struct´ v. t. 1.To build over or upon another structure;
      to erect upon a foundation.

      Superstructing is what humans do. We build new structures on old
      structures. We build media on top of language and communication
      networks. We build communities on top of family structures. We
      build corporations on top of platforms for manufacturing,
      marketing, and distribution. Superstructing has allowed us to
      survive in the past and it will help us survive the super-threats.

  Q: Who can play Superstruct?

      Everyone! The more players, the better the collective forecast.
  Q: How do I play Superstruct?

      A: Superstruct is played on forums, blogs, videos, wikis, and
      other familiar online spaces. We show you the world as it might
      look in 2019. You show us what it's like to live there. Bring
      what you know and who you know, and we'll all figure out how to
      make 2019 a world we want to live in.
  Q: Who is making Superstruct?

      A: Superstruct is being developed by the Ten-Year Forecast team
      at the Institute for the Future, a not-for-profit think tank
      based in Palo Alto, California. Project leads include TYF
      director Kathi Vian, blogger and futurist Jamais Cascio, and
      game designer Jane McGonigal.
  Q: When can I play Superstruct?

      A: The game starts October 6, 2008, and it will last for six
      weeks. Top Superstructure Honors will be given out by our
      celebrity game masters' favorite superstructures at the end of
      the game, on November 17.

*About the talk:*

Jane McGonigal, PhD takes play seriously. She is the director of game
research and development at the Institute for the Future, where she studies
how the games we play today might change the way we do real work and live
our real lives in the coming decade. She has spent the past year developing
a new platform at IFTF: massively multiplayer forecasting games, which aim
to apply crowdsourcing theory and mass collaboration strategies to imagine
and engineering a best-case scenario future. The first version of the
platform -- a game called Superstruct -- launched October 6, 2008. Her talk
will explore the theory behind MMFGs and the design principles of
Superstruct -- and reveal the most interesting insights from the first 10
days of live gameplay!

*Slides:*

There is no downloadable version of the slides for this talk available at
this time.

*About the speaker:*

In addition to her work at IFTF, Jane is the founder of Avant Game and has
designed numerous award-winning games, most recently The Lost Ring, in which
she invented a new sport for the Summer 2008 Olympics, and World Without
Oil, a collaborative simulation -- or /historical pre-enactment/ -- of a
global oil shortage. Her academic research includes articles on how to
design games that create collective intelligences, how to architect
massively-scaled community, and how to develop scoring algorithms that
motivate collaboration.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mailman.stanford.edu/pipermail/liberationtech/attachments/20081016/2b924dd8/attachment.html>


More information about the liberationtech mailing list