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[liberationtech] PRISM and an Agenda for European Network
holz at net.in.tum.de
Fri Jul 5 05:39:10 PDT 2013
Your most important question was "What is GNUnet"?
My answer: "Exactly."
The fact is, as too many projects, GNUnet is rather unknown even in the
techie community. It is a project that implements a great many concepts
that others only announce. GNUnet is very much not a prototype, but
neither is it "a tool" that could be simply used. IMO, it is something
to build upon. What is needed is people taking the libraries and build
on them. This makes it worthwhile in its own right.
(Disclaimer: I am not a GNUnet dev myself, although I am both
spiritually and physically close to the group and have collaborated with
them in the past. I do not agree with all parts of their
decentralisation philosophy either, but that is really academic.)
On 07/05/2013 08:28 AM, Jonathan Wilkes wrote:
> What exactly is GNUnet?
> To put it in gaming parlance (useful because games-- or at
> least the gaming community-- take UX seriously), is it
> currently the equivalent of a prototype for a
> gaming engine that has a GUI for the sake of convenience
> and development?
> Or is it a prototype for a system that includes
> a GUI that an end-user would eventually use?
> (I.e., the "game" itself.)
> Or something else?
> You write that it aims to make decentralized system easier
> to use, but where does the user actually fit in to the picture?
> I sometimes feel like GNU forgets that "freedom to run the
> program for any purpose" is moot if merely running the
> program requires skills that 99% of the population doesn't have.
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Technische Universität München
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